AI Insights · Timothy · December 2021
Top 5 Season Pass Games Performance in the US for Q4 2021
Explore the performance metrics of the top 5 Season Pass games in the United States during Q4 2021, including revenue, downloads, and active users trends.
Throughout Q4 2021, the top 5 Season Pass games in the United States demonstrated notable performance metrics across revenue, downloads, and active users. Here’s a detailed look at their trends:
Candy Crush Saga from King experienced a fluctuating revenue trend, peaking at around $14.8M in mid-October and closing the year with approximately $10.4M in the last week of December. Weekly downloads saw a significant increase towards the end of the period, rising from 191K in late September to 276K by the final week of December. Active users showed a generally upward trend, reaching around 3.1M in the last week of December.
Free Fire by Garena International displayed strong revenue fluctuations, with a peak of about $8.6M in late October. Downloads showed a declining trend, starting from 621K in late September and settling at around 142K by the end of December. Active users remained relatively stable, fluctuating around the 4M mark throughout the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE recorded a peak revenue of approximately $7.8M in the first week of November. Weekly downloads were relatively steady, with a slight increase towards the end of December, reaching 108K. Active users saw a minor decline in early October but stabilized around 1.4M towards the end of the year.
Clash Royale by Supercell saw a significant revenue peak in the last week of December at about $7.2M. Downloads remained fairly consistent, with a notable peak of 345K in early November. Active users increased steadily throughout the quarter, reaching around 11.2M by the last week of December.
Clash of Clans, also from Supercell, had a revenue peak of approximately $7.2M in the third week of December. Downloads remained stable, peaking at around 170K in the same period. Active users showed a slight increase, peaking at approximately 8M in late November.
These insights are based on data from Sensor Tower, providing a comprehensive overview of the top Season Pass games' performance in Q4 2021. For more detailed insights, visit Sensor Tower.